Unreal Engine on Twitter: "Improve your workflow in 4.20 by generating and reusing the new Level of Detail (LOD) Asset to quickly share settings across multiple Skeletal Meshes! Learn more here - https://t.co/zUmnQtdmK2 - #
Importing Skeletal Mesh LODs Using FBX in Unreal Engine | Unreal Engine 5.0 Documentation
Setting Up Automatic LOD Generation | Unreal Engine Documentation