Ondrej Hrušovský on Twitter: "In #UnrealEngine 5, experimental DeformerGraphEditor (Optimus) plugin allows using custom skeletal skinning & deformation HLSL algos. I quickly tested it with simple scaling & randomization. It is built
Rigging & Animation - Technical Guide To Linear Content Creation: Production
Made tank tracks using mesh deformation! : r/roblox
GitHub - kestrelm/Creature_UE4: Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
Skeletal Mesh gets deformed upon breaking constraint - World Creation - Epic Developer Community Forums
Deformable Meshes (Replicated) in Blueprints - UE Marketplace
Game Tools | Skinning Converter | SideFX
How do you create a soft-body car? (Mesh deformation for A-Chassis) - Building Support - DevForum | Roblox